Nvidia has finally come up with an AI-based game demo. In Convert Protocol, you can play detective and carry out searches in high-end hotels.
What you want to do is chat with non-playable characters (NPCs) to get what you need.
But this demo offers you a slightly different way of playing, namely you speak directly via microphone to ask questions. So, you don't need a list of options as usual.
You can ask anything and do anything. Perhaps this is the ideal feature of this type of detective game.
You can ask anything to the AI-driven door greeter. The chat was filled with some new ideas — whether PC or console gaming is better, what your favorite RTX GPU is, and that kind of thing.
These AI-driven NPCs are set up with a vast network of constraints to keep them focused on the topic, so they will ignore anything that has nothing to do with the game.
The door greeter may greet you politely and perhaps make some comments about the need for a break.
Inside the hotel, the main setting of this detective plot, you can ask the receptionist about the room number or how the hotel works.
There's even an executive sitting nearby who knows a little about your subject.
All of these conversations are real conversations. It happens with a microphone, and you use your voice to speak the way you want.
In an instant, NPCs can respond via AI models. This is a different way of playing a dialogue-based game.
This technology opens up more points of dialogue. This gives you more possibilities to run out dialogue options that you always skip in dense RPGs.
This is interesting, although it doesn't seem to make the game feel any different.
It's easy to see the Nvidia demo and understand the possibilities. There are a lot of possibilities here, and developers are taking advantage of this technology in real games.
This probably won't be something that immediately change the way games are designed and played.
NPCs often have interesting things to say, and with endless possibilities, there's not always a guarantee that you're asking the right thing.
It's hard to imagine a developer being content with hiding important details behind AI that may not reveal the right information.
Maybe you could use AI to flesh out the world with more non-essential NPCs in the game, but do we really need endless dialogue in this game?

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